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Rules

301 · 501 · 701 · 901

501 (with its shorter 301 and longer 701 and 901 variants) is the classic darts game: everyone starts on the same score and races to reach exactly 0.

  • Players take turns throwing up to 3 darts; the total is subtracted from their remaining score.
  • The first player to bring their score to exactly 0 wins.
  • A turn that takes the score below 0 (or to 1 with Double or Master Out) is a bust: the score returns to what it was before the turn.
  • Straight Out: any dart that brings the score to exactly 0 finishes the game.
  • Double Out: the dart that finishes the game must be a double (or the bullseye).
  • Master Out: the finishing dart may be a double or a treble (or the bullseye).
  • With Double In on, a player must hit a double before any points count; darts thrown before that opening double score nothing.
  • Single: the number itself. Double: ×2. Treble: ×3. Outer bull 25, bullseye 50.

Cricket

The classic game of closing targets and scoring points — the most played darts game after x01.

  • Targets: 15, 16, 17, 18, 19, 20 and the bull.
  • Closing a target takes 3 marks: a single counts 1, a double 2, a treble 3. On the bull the outer ring counts 1 and the bullseye 2.
  • Keep hitting a target you have closed and every extra mark scores its value (bull 25) until your opponents close it too.
  • Once every opponent has closed a target, it no longer scores for anyone.
  • The player who closes every target with the highest (or equal) score wins.
  • Cut-throat: extra marks give their points to every opponent who still has that target open, instead of to you. Close every target with the lowest (or equal) score to win.
  • No Score (Points off): no points at all — the first player to close every target wins.

Mickey Mouse

Cricket's bigger cousin: more numbers to close, plus any double and any treble as targets of their own.

  • Targets: the numbers 20 down to 12, Doubles, Trebles and the bull.
  • Closing a target takes 3 marks: a single counts 1, a double 2, a treble 3.
  • On the bull the outer ring counts 1 mark and the bullseye 2 (there is no treble).
  • Doubles and Trebles take one mark per dart: a double (or treble) on any number counts. The bullseye counts as a double.
  • A dart counts only once. A double or treble on a number you still need marks that number; once you have closed it, the dart marks Doubles or Trebles instead.
  • Without Points: the first player to close every target wins.
  • With Points: extra marks on a target you have closed score, as in Cricket, while an opponent still has it open — such a dart stays on its number. Doubles and Trebles score the dart's full value. Close everything while ahead to win.
  • Doubles & trebles can be switched off for the simpler game of 20 to 12 and the bull.

Around the Clock

A practice favourite: race each other around the board, one number at a time.

  • Targets: 1, 2, 3 … up to 20, in order — optionally finishing on the bull.
  • Any hit on your current number moves you on by one: single, double and treble all count the same.
  • Several targets can fall in one turn (1, 2, 3 with three darts).
  • The first player to hit the last target wins.
  • Doubles or Trebles: only that ring counts — D1, D2 … D20 (or T1 … T20). The bull has no treble, so both finish on the bullseye.
  • Doubles & trebles skip (with any ring): a double moves you on two targets and a treble three — but never past the bull.

Count Up

The simplest scoring game: no checkout to worry about, just score as much as you can.

  • Every player throws the same number of rounds of 3 darts — 8 as standard, or 10, 15 or 20.
  • Every dart adds its full value to your total — there are no busts and no targets.
  • After the last round, the highest total wins; a shared top total is a draw.